![]() How to Design a Vintage Circular Logo in Illustrator Today, I will show you how you can easily turn any kind of flat design into a 3D one while controlling the position, depth, and lighting – All in less than 5 minutes and with no previous 3D knowledge required. Thankfully, Illustrator has introduced a 3D panel to simplify converting any flat design into a 3D one. If you are an Illustator user and have no experience using a 3D software (or 3D features inside Photoshop), then making 3D objects can seem very complex. How to Make 3D Objects from any Flat Design in Illustator In the following tutorial, you will learn how to make a grainy texture in Illustrator as you create this sand text effect. How to Make Grain & Noise Textures in Illustrator And you’ll be able to easily update the text without having to make the whole effect again. Today, I will show you a simple way to make a Rainbow Text Effect in Illustrator to give you control over the position and colors of the effect. There are methods to make this effect that require more time than others and other methods not as precise. This Rainbow text effect is not exception to the rule. In Illustrator, just like in Photoshop, there are many different ways to achieve a certain effect depending on the tools you use. How to Make a Rainbow Text Effect in Illustrator ![]() Selecting a region changes the language and/or content on to a huge libary of design resources from Photoshop brushes to vector resources. A smaller angle is similar to a telephoto camera lens a larger lens angle is similar to a wide-angle camera lens. To adjust the perspective, enter a value between 0 and 160 in the Perspective text box. Red edges represent the object’s x axis, green edges represent the object’s y axis, and blue edges represent the object’s z axis.Įnter values between –180 and 180 in the horizontal ( x) axis, vertical ( y) axis, and depth ( z) axis text boxes. The pointer changes to a double-sided arrow, and the cube edge changes color to identify the axis around which the object will rotate. To constrain the rotation around an object axis, drag an edge on the track cube. To rotate the object around the global z axis, drag in the blue band that surrounds the track cube. To constrain the rotation along a global axis, hold down Shift while dragging horizontally (global y axis) or vertically (global x axis). The front of the object is represented by the track cube’s blue face, the object’s top and bottom faces are light gray, the sides are medium gray, and the back face is dark gray. Select a preset position from the Position menu.įor unconstrained rotation, drag a track cube face.
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